and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Why Arent There More Bonus Action Cantrips. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Rogues are not proficient with whips and would still have to choose to take this talent. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Lots of great ideas. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. I was just suggesting other options to work with it. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Its also a holy weapon made specifically to, you guessed it, kill vampires. All bullets stacks. But since the whip is pretty weak on its own, Id say it is balanced. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Thanks everyone. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. This is powerful but not broken. I have fighter rogue char and after reading this post I must have whip. Watch. Tags: Damage Control Combat Basic Rules A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Barbarian 3 / Rogue X. How would you do it? In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Every class has access to a Feat called Magic Initiate. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Crossbow Expert 3. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Increase your Dexterity score by 1, to a maximum of 20. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. It would be neat to play around with the disarming attack feature in the whip master feat too. Anyway, thanks for the opinion. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. I would have thought the Swashbuckler pretty much covers duelling! Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? I cannot recommend this HIGHLY enough. Maybe I will go and amend that, after a little more thought. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Otherwise, it's competing against Slasher and imo falls a little short. However, whips are not poorly-balanced. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Menu. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. If you have no levels in monk, your ki points will . But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Disarm / Push / Pull / Bind / Damage must be stated. All 3 of these points are basically the justification for any feat in 5e. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Of course if you play max. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Check with your DM to see if what you find here is a good fit for your table if you are going to be using . If you want this to be balanced you should replace the reaction attack with something else. You gain one superiority dice, which is a d6. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Its a little untidy, esp. The whip extends your OA range which makes you a better defender. A die is expended when you use it. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? Btw, did you mean to post the comment here, on my dedicated PAM article? Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. -Trip: Succeeds, target must Dex Save or be Prone Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? POLEARM MASTER FEAT I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Search by name on the left, click feat name to display on the right. A die is expended when you use it. Your ki point maximum increases by 1. Can the wielder still use the whip to deal damage? Comment* That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. It can be telepathically ordered to do pretty much anything such as lasso a creature. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Press J to jump to the feed. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells.